Description

Here's my final artwork of Thorin Oakenshield. This is my project during LIVE class FOTW of Kris Costa. Thank you Kris for all the feedbacks, it help me alot to improve my work.

- All sculpting and texturing of the head was done in zbrush, making details with HD geometry, then import lowpoly with displacment maps into Maya for Arnold rendering. Hair and fur are made with xgen.

- Clothes and armor were sculpted in zbrush and use procedural shaders in Maya.